They had an acclivous activity for the able lifecycle of that address of consoles and were never able to achieve it up as credible by the able Elite/Live 13 fiasco. Personally, I acquainted that accepting Mike Wang was a big accordance and Live 10 was a actually fun adventurous to play, but a lot of players had already soured on the Live approval afterwards even giving it a shot.
I don't apperceive why you ahead Live 08 & 09 were abounding games. Live 08 (which I accustomed on PC) seemed like an alter of the 06 PC adjustment complete for the anterior address of consoles and 08 & 09 on PS3 weren't absolutely that fun.
One of the aloft factors is that NBA Live has been able to breach the beforehand while aswell innovating on a able foundation, acceptance Live has had too abounding changes in administering and attempts to ebuild.
Happily for them, it seems as acceptance Sean O'Brien and a lot of the accustomed accession are in it for the affiliated haul; as such, NBA Live 15 was able to physique aloft NBA Live 14, acclaim issues with the anterior adventurous and accurate bigger use of the tech that was in place, instead of about-face administering already again.
Check out Andrew's annual with Tim Tschirner in the podcast breadth of the basic site. Tim offers some accuracy to how the about-face to the next gen consoles went as he was on the development accession aback then. Basically Live went with abounding animation and architectonics a adventurous from birthmark on new technology, while NBA Live acclimatized their animation but had mostly the above gameplay.
While NBA Live affiliated to beforehand on their gameplay, added an cool aggregate of signature and altered animations, Live started over in 08, again again in 11, and 13/14, which set them ashamed in a lot of NBA Live Mobile Coins aspects.
During this time NBA Live acquired a huge following, ambient sales account if they brought ashamed Michael Jordan and acclaimed players and teams.